1.首先定义监听事件
var touchListener_Sprite_touxiang_pic = cc.EventListener.create({//自己 event: cc.EventListener.TOUCH_ONE_BY_ONE, swallowTouches:true, onTouchBegan: function(touch,event){ return true;//必须 return true }.bind(this), onTouchEnded: function(touch,event){ var target = event.getCurrentTarget(); var locationInNode = target.convertToNodeSpace(touch.getLocation()); if(locationInNode.x >= m_this.Pro_left_touxiang.getPositionX() && locationInNode.y >= m_this.Pro_left_touxiang.getPositionY() && locationInNode.x <= (m_this.Pro_left_touxiang.getPositionX()+130) && locationInNode.y <= (m_this.Pro_left_touxiang.getPositionY()+190))////// 判断之后执行的操作 { m_this.spriteMsgUserLeftListen(); } } });
2.定义一个sprite,并将它和监听事件绑定,
this.Sprite_touxiang_pic_left = ccui.helper.seekWidgetByName(this.Pro_left_touxiang,"Sprite_touxiang_pic"); cc.eventManager.addListener(touchListener_Sprite_touxiang_pic,this);
具体可参考Samples里的 NewEventManagerTest (编辑:李大同)
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