cocos2d-x 3.x中Layer层触摸事件
发布时间:2020-12-14 16:45:19 所属栏目:百科 来源:网络整理
导读:简单实现监听layer(this)的3个触摸事件。 ///触摸事件的处理this-setTouchEnabled(true);auto dispatcher = Director::getInstance()-getEventDispatcher(); auto listener = EventListenerTouchOneByOne::create(); listener-onTouchBegan = [](Touch* touc
简单实现监听layer(this)的3个触摸事件。
///触摸事件的处理 this->setTouchEnabled(true); auto dispatcher = Director::getInstance()->getEventDispatcher(); auto listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = [](Touch* touch,Event* event){ CCLOG("touch began"); return true;//一定要返回true ,否则后面的事件会监听不到 }; listener->onTouchMoved = [](Touch* touch,Event* event){ CCLOG("touch moved"); Vec2 v = touch->getLocation(); CCLOG("%f %f",v.x,v.y); }; listener->onTouchEnded = [=](Touch* touch,Event* event){ CCLOG("touch ended"); }; listener->setSwallowTouches(true);//不向下传递触摸 dispatcher->addEventListenerWithSceneGraphPriority(listener,this); (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |