cocos2dx 实现跑马灯效果和文字效果
发布时间:2020-12-14 16:43:16 所属栏目:百科 来源:网络整理
导读:目标:实现下面2种效果: 1. 2. 直接上代码: 效果一: txt = Label::create("this is a clippingNode Test...this is a clippingNode Test...","Arial",30); txt-setColor(Color3B::RED); //裁剪内容 ClippingNode* clip = ClippingNode::create(); Sprite*
目标:实现下面2种效果: 1.
2.
直接上代码: 效果一: txt = Label::create("this is a clippingNode Test...this is a clippingNode Test...","Arial",30); txt->setColor(Color3B::RED); //裁剪内容 ClippingNode* clip = ClippingNode::create(); Sprite* sp = Sprite::create("CloseNormal.png"); //裁剪模板 sp->setScaleX(5); sp->setAnchorPoint(Vec2::ZERO); clip->setStencil(sp); txt->setAnchorPoint(Vec2::ZERO); clip->addChild(txt); clip->setInverted(false); //设置裁剪区域可见还是非裁剪区域可见 这里为裁剪区域可见 clip->setAlphaThreshold(0); clip->setPosition(100,600); this->addChild(clip); MoveBy* to1 = MoveBy::create(5,Vec3(txt->getContentSize().width - 200,0)); //来回滚动动画 sp->runAction(RepeatForever::create(Sequence::create(to1,to1->reverse(),NULL))); 效果二: Label* txt = Label::create("this is a clippingNode Test...this is a clippingNode Test...",30); txt->setColor(Color3B::RED); //裁剪内容 ClippingNode* clip = ClippingNode::create(); Sprite* sp = Sprite::create("CloseNormal.png"); //裁剪模板 sp->setScaleX(5); sp->setAnchorPoint(Vec2::ZERO); clip->setStencil(sp); txt->setAnchorPoint(Vec2::ZERO); clip->addChild(txt); clip->setInverted(false); //设置裁剪区域可见还是非裁剪区域可见 这里为裁剪区域可见 clip->setAlphaThreshold(0); clip->setPosition(100,600); this->addChild(clip); txt->setPositionX(clip->getContentSize().width); MoveTo* to2 = MoveTo::create(5,Vec3(-txt->getContentSize().width,0)); txt->runAction(Sequence::create(DelayTime::create(5),to2,NULL)); (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
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