模拟屏幕震动效果,使用cocos2d-x 3.x
发布时间:2020-12-14 16:41:58 所属栏目:百科 来源:网络整理
导读:void shakeNode(cocos2d::Node *node, float duration, float rate){ Vec2 pos = node-getPosition(); float tmp = 0 ; float zs = node-getScale(); schedule([=]( float dt) mutable { tmp += dt; if (tmp=duration) { unschedule( "updateShake" ); node-
void shakeNode(cocos2d::Node *node,float duration,float rate)
{
Vec2 pos = node->getPosition();
float tmp =0;
float zs = node->getScale();
schedule([=](float dt) mutable
{
tmp += dt;
if (tmp>=duration)
{
unschedule("updateShake");
node->setPosition(pos);
node->setScale(zs);
return ;
}
else
{
float z = (arc4random()%5+98) * 0.01f;
CCLOG("z=%f",z);
float x = arc4random() % 3 + 1;
float y = arc4random() % 4 + 1;
int r = arc4random() % 2;
if (r>0) {
x *= -1;
r = arc4random() % 2;
if (r>0) {
y *= -1;
}
}
node->setPosition(x,y);
node->setScale(z);
}
},rate,"updateShake");
}
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