cocos2dx 3.x ClippingNode裁剪图形
发布时间:2020-12-14 16:38:55 所属栏目:百科 来源:网络整理
导读:auto clipNode = ClippingNode::create();clipNode-setInverted(true);clipNode-setAlphaThreshold(0.0f);this-addChild(clipNode,100);auto newLayer = LayerColor::create(Color4B(0,150)); //添加灰色层clipNode-addChild(newLayer);auto nSprite = Sprit
auto clipNode = ClippingNode::create(); clipNode->setInverted(true); clipNode->setAlphaThreshold(0.0f); this->addChild(clipNode,100); auto newLayer = LayerColor::create(Color4B(0,150)); //添加灰色层 clipNode->addChild(newLayer); auto nSprite = Sprite::create("ccb/scale-9-demo.png"); nSprite->setPosition(ccp(300,200)); //娶到图形大小区域 auto nSprite1 = Sprite::create("ccb/scale-9-demo.png"); nSprite1->setPosition(ccp(300,200)); this->addChild(nSprite1); //再该位置创建图形,且高亮 clipNode->setStencil(nSprite); (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |