cocos2d中生成随机数
发布时间:2020-12-14 16:35:30 所属栏目:百科 来源:网络整理
导读:span style="background-color: rgb(0,153);"/span span style="background-color: rgb(204,204,204);"#include "span style="font-family:Arial Black;"cocos2d/span.h"/span span style="background-color: rgb(204,204);"USING_NS_CC;//名称控件不可少/sp
<span style="background-color: rgb(0,153);"> </span> <span style="background-color: rgb(204,204,204);">#include "<span style="font-family:Arial Black;">cocos2d</span>.h"</span> <span style="background-color: rgb(204,204);">USING_NS_CC;//名称控件不可少</span> <span style="background-color: rgb(204,204);">int MyRandom(int min,int max) { struct tm*tm; time_t timP; if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) { time(&timP); } else { struct timeval tv; gettimeofday(&tv,NULL);</span> <span style="background-color: rgb(204,204);"> timP = tv.tv_sec; } tm = localtime(&timP); int Sencond = tm->tm_sec; return (((int)(CCRANDOM_0_1() * 1000) + Sencond) % (max-min) + min); }</span> (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |