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Cocos2dx_视觉差效果层ParallaxNode

发布时间:2020-12-14 16:25:05 所属栏目:百科 来源:网络整理
导读:local topSpeedX = 4.8local topSpeedY = 0local middleSpeedX = 1.6local middleSpeedY = 0local bgSpeedX = 0.5local bgSpeedY = 0local voidNode = cc.ParallaxNode:create()self:addChild(voidNode) --近景层 local topSprite = cc.Sprite:create("Heads
	local topSpeedX = 4.8
	local topSpeedY = 0

	local middleSpeedX = 1.6
	local middleSpeedY = 0

	local bgSpeedX = 0.5
	local bgSpeedY = 0

	local voidNode = cc.ParallaxNode:create()
	self:addChild(voidNode)

    --近景层
    local  topSprite = cc.Sprite:create("Heads/Head_6.png")
    topSprite:setScale(1.0)
    topSprite:setAnchorPoint(cc.p(0,0))

    --中景层
    local middleSprite = cc.Sprite:create("levelSelectScene/cloud_1.png")
    middleSprite:setScale(1.0)
    middleSprite:setAnchorPoint(cc.p(0,0))

	--远景层
	local bgSprite = cc.Sprite:create("game_bg1.png")
    bgSprite:setScale(1.0)
    bgSprite:setAnchorPoint(cc.p(0,0))

    voidNode:addChild(topSprite,3,cc.p(topSpeedX,topSpeedY),cc.p(200,800))
    voidNode:addChild(middleSprite,2,cc.p(middleSpeedX,middleSpeedY),cc.p(0,300))
	voidNode:addChild(bgSprite,1,cc.p(bgSpeedX,bgSpeedY),0))

    local go = cc.MoveBy:create(8,cc.p(-200,0))
    local goBack = go:reverse()
    local seq = cc.Sequence:create(go,goBack)
    voidNode:runAction((cc.RepeatForever:create(seq)))

(编辑:李大同)

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