Cocos2dx_视觉差效果层ParallaxNode
发布时间:2020-12-14 16:25:05 所属栏目:百科 来源:网络整理
导读:local topSpeedX = 4.8local topSpeedY = 0local middleSpeedX = 1.6local middleSpeedY = 0local bgSpeedX = 0.5local bgSpeedY = 0local voidNode = cc.ParallaxNode:create()self:addChild(voidNode) --近景层 local topSprite = cc.Sprite:create("Heads
local topSpeedX = 4.8 local topSpeedY = 0 local middleSpeedX = 1.6 local middleSpeedY = 0 local bgSpeedX = 0.5 local bgSpeedY = 0 local voidNode = cc.ParallaxNode:create() self:addChild(voidNode) --近景层 local topSprite = cc.Sprite:create("Heads/Head_6.png") topSprite:setScale(1.0) topSprite:setAnchorPoint(cc.p(0,0)) --中景层 local middleSprite = cc.Sprite:create("levelSelectScene/cloud_1.png") middleSprite:setScale(1.0) middleSprite:setAnchorPoint(cc.p(0,0)) --远景层 local bgSprite = cc.Sprite:create("game_bg1.png") bgSprite:setScale(1.0) bgSprite:setAnchorPoint(cc.p(0,0)) voidNode:addChild(topSprite,3,cc.p(topSpeedX,topSpeedY),cc.p(200,800)) voidNode:addChild(middleSprite,2,cc.p(middleSpeedX,middleSpeedY),cc.p(0,300)) voidNode:addChild(bgSprite,1,cc.p(bgSpeedX,bgSpeedY),0)) local go = cc.MoveBy:create(8,cc.p(-200,0)) local goBack = go:reverse() local seq = cc.Sequence:create(go,goBack) voidNode:runAction((cc.RepeatForever:create(seq))) (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
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