Cocos2d-x 3.6 项目实战---贪吃蛇(1)
发布时间:2020-12-14 16:22:34 所属栏目:百科 来源:网络整理
导读:比较简单,只有三个类,参考了其他代码并修改了下: AppDelegate类修改的比较少. AppDelegate.cpp: #include "AppDelegate.h" #include "MainMenu.h" #include "SimpleAudioEngine.h" USING_NS_CC; using namespace CocosDenshion;AppDelegate::AppDelegate()
比较简单,只有三个类,参考了其他代码并修改了下: #include "AppDelegate.h"
#include "MainMenu.h"
#include "SimpleAudioEngine.h"
USING_NS_CC;
using namespace CocosDenshion;
AppDelegate::AppDelegate() {
}
AppDelegate::~AppDelegate()
{
}
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if(!glview) {
glview = GLViewImpl::create("My Game");
director->setOpenGLView(glview);
}
// turn on display FPS
director->setDisplayStats(false);
// set FPS. the default value is 1.0/60 if you don't call this
director->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
auto scene = MainMenu::createScene();
// run
director->runWithScene(scene);
//开始播放背景音乐
SimpleAudioEngine::getInstance()->playBackgroundMusic("background.mp3",true);//重复播放
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground() {
Director::getInstance()->stopAnimation();
// if you use SimpleAudioEngine,it must be pause
SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
Director::getInstance()->startAnimation();
// if you use SimpleAudioEngine,it must resume here
SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
}
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