加入收藏 | 设为首页 | 会员中心 | 我要投稿 李大同 (https://www.lidatong.com.cn/)- 科技、建站、经验、云计算、5G、大数据,站长网!
当前位置: 首页 > 百科 > 正文

Cocos2d-x入门: 序列帧动画实现

发布时间:2020-12-14 16:21:47 所属栏目:百科 来源:网络整理
导读:cocos2d-x 2.x CCSpriteFrameCache::sharedSpriteFrameCache()-addSpriteFramesWithFile("span style="font-family: Arial,Helvetica,sans-serif;"Splash/spanspan style="font-family: Arial,sans-serif;".plist");/spanCCArray* splashFrames = CCArray::c
cocos2d-x 2.x  
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("<span style="font-family: Arial,Helvetica,sans-serif;">Splash</span><span style="font-family: Arial,sans-serif;">.plist");</span>
CCArray* splashFrames = CCArray::create();
    for (int i=1; i<=23; i++) {

        const char* str = CCString::createWithFormat("Splash_%04d.png",i)->getCString();
        CCSpriteFrame* frame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(str);
        splashFrames->addObject(frame);
        
    }
    CCAnimation *splashAnim = CCAnimation::create();

    splashAnim = CCAnimation::createWithSpriteFrames(splashFrames,0.02f);
    CCAnimation *splashAnim = CCAnimation::createWithSpriteFrames(splashFrames,0.2);
    splashAnim->setLoops(1);
    CCAnimate *animate = CCAnimate::create(splashAnim);
  CCSprite* animSprite = CCSprite::createWithSpriteFrameName("<span style="font-family: Arial,sans-serif;">Splash_</span><span style="font-family: Arial,sans-serif;">0000.png");</span>
    animSprite->runAction(animate);

或者:
CCAnimationCache* animationCache = CCAnimationCache::sharedAnimationCache();
animationCache->addAnimationsWithFile("dealer_smile_ani.plist");
CCAnimation* animation = animationCache->animationByName("dealer_smile_ani");
nimSprite->runAction(CCRepeatForever::create(CCSequence::createWithTwoActions(CCAnimate::create(animation),CCDelayTime::create(2.5f))));

Cocos2d-x 3.x
Vector<SpriteFrame*> splashFrames;
    for (int i=1; i<=23; i++) {

        const char* str = CCString::createWithFormat("Splash_%04d.png",i)->getCString();
        SpriteFrame* frame = cache->getSpriteFrameByName(str);
        splashFrames.pushBack(frame);
        
    }
    Animation *splashAnim = Animation::create();

    splashAnim = Animation::createWithSpriteFrames(splashFrames,0.02f);

很明显,2.x与3.x的实现方式,最大的区别在于3.x用不定长的Vector来组织帧序列,相对更加灵活.

2.x的两种方式更加plist的不同类型区分:frame和animal类型。

(编辑:李大同)

【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容!

    推荐文章
      热点阅读