在flutter中判断平台,获取设备信息
发布时间:2020-12-14 14:58:24 所属栏目:百科 来源:网络整理
导读:在生产环境app的开发过程中,获取设备信息是必不可少的一步,本文详细介绍在flutter中如何判断平台是android还是ios,并使用开源库device_info获取android和ios的设备信息。 判断平台 这步很简单,导入平台Platform库就行,位置在dart:io import 'dart:io';
在生产环境app的开发过程中,获取设备信息是必不可少的一步,本文详细介绍在flutter中如何判断平台是android还是ios,并使用开源库device_info获取android和ios的设备信息。 判断平台这步很简单,导入平台Platform库就行,位置在dart:io import 'dart:io'; 然后在android studio中编辑的时候就有快捷菜单了: 判断平台只要使用如下代码: if(Platform.isIOS){ //ios相关代码 }else if(Platform.isAndroid){ //android相关代码 } device_info库的使用先上图
1、添加依赖在pubspec.yml中的dependencies下面新增节点 device_info : ^0.2.0 上图比较快:
然后点下编辑器的"Packages get"或者运行命令行: flutter packages get 注意这里可能需要配置环境变量: export PUB_HOSTED_URL=https://pub.flutter-io.cn export FLUTTER_STORAGE_BASE_URL=https://storage.flutter-io.cn 2、获取信息android版本所有属性/// Android operating system version values derived from `android.os.Build.VERSION`. final AndroidBuildVersion version; /// The name of the underlying board,like "goldfish". final String board; /// The system bootloader version number. final String bootloader; /// The consumer-visible brand with which the product/hardware will be associated,if any. final String brand; /// The name of the industrial design. final String device; /// A build ID string meant for displaying to the user. final String display; /// A string that uniquely identifies this build. final String fingerprint; /// The name of the hardware (from the kernel command line or /proc). final String hardware; /// Hostname. final String host; /// Either a changelist number,or a label like "M4-rc20". final String id; /// The manufacturer of the product/hardware. final String manufacturer; /// The end-user-visible name for the end product. final String model; /// The name of the overall product. final String product; /// An ordered list of 32 bit ABIs supported by this device. final List<String> supported32BitAbis; /// An ordered list of 64 bit ABIs supported by this device. final List<String> supported64BitAbis; /// An ordered list of ABIs supported by this device. final List<String> supportedAbis; /// Comma-separated tags describing the build,like "unsigned,debug". final String tags; /// The type of build,like "user" or "eng". final String type; /// `false` if the application is running in an emulator,`true` otherwise. final bool isPhysicalDevice; ios版本所有属性:/// Device name. final String name; /// The name of the current operating system. final String systemName; /// The current operating system version. final String systemVersion; /// Device model. final String model; /// Localized name of the device model. final String localizedModel; /// Unique UUID value identifying the current device. final String identifierForVendor; /// `false` if the application is running in a simulator,`true` otherwise. final bool isPhysicalDevice; /// Operating system information derived from `sys/utsname.h`. final IosUtsname utsname; 好吧,只要一行依赖就可以集成两个平台的项目代码,毫无繁琐配置,flutter真的简单。 如有疑问,请加qq群854192563讨论 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |