加入收藏 | 设为首页 | 会员中心 | 我要投稿 李大同 (https://www.lidatong.com.cn/)- 科技、建站、经验、云计算、5G、大数据,站长网!
当前位置: 首页 > 百科 > 正文

我的COCOS2D-X 3.0适配方案

发布时间:2020-12-14 14:16:13 所属栏目:百科 来源:网络整理
导读:auto director = Director::getInstance();auto glview = director-getOpenGLView();if (!glview) {glview = GLView::createWithRect("js-tests",Rect(0,900,640));director-setOpenGLView(glview);}CCSize frameSize = glview-getFrameSize();CCSize winSiz
	auto director = Director::getInstance();
	auto glview = director->getOpenGLView();
	if (!glview) {
		glview = GLView::createWithRect("js-tests",Rect(0,900,640));
		director->setOpenGLView(glview);
	}

	CCSize frameSize = glview->getFrameSize();
	CCSize winSize = CCSize(960,640);
	
	float scalex = frameSize.width / winSize.width;
	float scaley = frameSize.width / winSize.height;


	if (scalex > scaley)
	{
		glview->setDesignResolutionSize(winSize.width*scalex / scaley,winSize.height,ResolutionPolicy::NO_BORDER);
	}
	else
	{
		glview->setDesignResolutionSize(winSize.width,winSize.height*scaley / scalex,ResolutionPolicy::NO_BORDER);
	}

(编辑:李大同)

【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容!

    推荐文章
      热点阅读