swift – Core Graphics / Quartz 2D图像调整大小崩溃
发布时间:2020-12-14 04:56:35 所属栏目:百科 来源:网络整理
导读:任务是调整图像大小. 我已阅读this post并采用了CGBitmapContextCreate CGContextDrawImage方法.这就是我的调整大小功能的样子: extension UIImage { func with(maxHeight: CGFloat,maxWidth: CGFloat) - UIImage? { guard let image = self.cgImage else {
任务是调整图像大小.
我已阅读this post并采用了CGBitmapContextCreate& CGContextDrawImage方法.这就是我的调整大小功能的样子: extension UIImage { func with(maxHeight: CGFloat,maxWidth: CGFloat) -> UIImage? { guard let image = self.cgImage else { return nil } var height = CGFloat(image.height) var width = CGFloat(image.width) guard height > 0 && width > 0 else { return nil } let maxHeight = round(maxHeight) let maxWidth = round(maxWidth) guard height > maxHeight || width > maxWidth else { return nil } let heightProportions = height / maxHeight let widthProportions = width / maxWidth height = heightProportions > widthProportions ? maxHeight : round(height / widthProportions) width = widthProportions > heightProportions ? maxWidth : round(width / heightProportions) let size = CGSize(width: width,height: height) let bitmapInfo = image.bitmapInfo.rawValue let bitsPerComponent = image.bitsPerComponent let bytesPerRow = image.bytesPerRow let space = image.colorSpace ?? CGColorSpaceCreateDeviceRGB() let context = CGContext(data: nil,width: Int(width),height: Int(height),bitsPerComponent: bitsPerComponent,bytesPerRow: bytesPerRow,space: space,bitmapInfo: bitmapInfo) context?.interpolationQuality = .high context?.draw(image,in: CGRect.init(origin: .zero,size: size)) guard let newImage = context?.makeImage() else { return nil } return UIImage(cgImage: newImage) } } 这个功能在测试期间确实运行良好,但我在生产线上遇到了崩溃: context?.draw(image,size: size)) 堆栈跟踪: #11. Crashed: com.apple.root.utility-qos 0 CoreGraphics 0x184d9a59c ERROR_CGDataProvider_BufferIsNotReadable + 12 1 CoreGraphics 0x184d9a2c0 CGDataProviderRetainBytePtr + 216 2 CoreGraphics 0x184e8d06c get_image_pointer + 64 3 CoreGraphics 0x184e8d2c8 img_raw_access + 52 4 CoreGraphics 0x184e88000 img_interpolate_read + 708 5 CoreGraphics 0x184e8c14c img_data_lock + 7048 6 CoreGraphics 0x184e8a56c CGSImageDataLock + 184 7 CoreGraphics 0x184caa628 ripc_AcquireRIPImageData + 308 8 CoreGraphics 0x184e9f1b0 ripc_DrawImage + 644 9 CoreGraphics 0x184e8efac CGContextDrawImageWithOptions + 632 10 libswiftCoreGraphics.dylib 0x104781638 (Missing) 所以,我有两个问题: >我应该怎样做才能重现崩溃情况并解决问题? 解决方法
我使用这个更简单的扩展来包装UIImage的绘图(在:)中.我发现它质量很高,速度也相当快.
extension UIImage { public func resized(maxSize: CGSize) -> UIImage? { let imageSize = self.size guard imageSize.height > 0,imageSize.width > 0 else { return nil } let ratio = min(maxSize.width/imageSize.width,maxSize.height/imageSize.height) let newSize = CGSize(width: imageSize.width*ratio,height: imageSize.height*ratio) let renderer = UIGraphicsImageRenderer(size: newSize) return renderer.image(actions: { (ctx) in self.draw(in: CGRect(origin: .zero,size: newSize)) }) } } 用法: let resizedImage = myImage.resized(maxSize: CGSize(width: maxWidth,height: maxHeight)) 请注意,此处的大小以磅为单位进行测量,这意味着基础像素数将自动乘以设备的比例因子(例如视网膜显示的2倍).换句话说,此方法适用于将在屏幕上显示生成的UIImage的情况. (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |