swift – 使用SKShapeNode在Sprite Kit中绘制虚线
发布时间:2020-12-14 04:51:39 所属栏目:百科 来源:网络整理
导读:I fount this solution but I can’t make it into swift code 这就是我的尝试 var pattern[2]:CGFloat; this var dashed: CGPathRef = CGPathCreateCopyByDashingPath(CGPathCreateCopyByDashingPath(path,transform,phase,lengths,count);var myShapeNode:
I fount this solution but I can’t make it into swift code
这就是我的尝试 var pattern[2]:CGFloat; this var dashed: CGPathRef = CGPathCreateCopyByDashingPath(CGPathCreateCopyByDashingPath(path,transform,phase,lengths,count); var myShapeNode: SKShapeNode!; var CGPathCreateCopyByDashingPath:CGPathRef; 解决方法
这是你在swift中绘制虚线的方法.您可以根据需要更改参数.
let bezierPath = UIBezierPath() let startPoint = CGPointMake(0,250) let endPoint = CGPointMake(450,250) bezierPath.moveToPoint(startPoint) bezierPath.addLineToPoint(endPoint) var pattern : [CGFloat] = [10.0,10.0] let dashed = CGPathCreateCopyByDashingPath (bezierPath.CGPath,nil,pattern,2) var shapeNode = SKShapeNode(path: dashed) shapeNode.position = CGPointMake(100,100) self.addChild(shapeNode) (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |