swift:音频滑块控制
发布时间:2020-12-14 04:46:02 所属栏目:百科 来源:网络整理
导读:问题: 当我转向持有按钮和滑块的视图控制器时,它会崩溃应用程序,并在slider.maximumValue = Float(audioPlayer.duration)行上提供线程1:EXC_BAD_ACCESS(代码= 1,地址= 0x38).在视图控制器中,我有一个播放/暂停按钮,一个停止按钮和一个控制音频播放位置的滑
问题:
当我转向持有按钮和滑块的视图控制器时,它会崩溃应用程序,并在slider.maximumValue = Float(audioPlayer.duration)行上提供线程1:EXC_BAD_ACCESS(代码= 1,地址= 0x38).在视图控制器中,我有一个播放/暂停按钮,一个停止按钮和一个控制音频播放位置的滑块. 码: import UIKit import AVFoundation class AgnesAudioViewController: UIViewController { var audioPlayer = AVAudioPlayer() var toggleState = 1 @IBOutlet var slider: UISlider! @IBAction func done(sender: AnyObject) { dismissViewControllerAnimated(true,completion: nil) } @IBAction func play(sender: AnyObject) { audioPlayer.play() } @IBAction func pause(sender: AnyObject) { audioPlayer.pause() } @IBAction func stop(sender: AnyObject) { audioPlayer.stop() } @IBAction func scrubAudio(sender: AnyObject) { audioPlayer.stop() audioPlayer.currentTime = NSTimeInterval(slider.value) audioPlayer.prepareToPlay() audioPlayer.play() } @IBAction func playPauseButton(sender: AnyObject) { var playBtn = sender as! UIButton if toggleState == 1 { audioPlayer.play() toggleState = 2 playBtn.setImage(UIImage(named:"pause.png"),forState:UIControlState.Normal) } else { audioPlayer.pause() toggleState = 1 playBtn.setImage(UIImage(named:"play.png"),forState:UIControlState.Normal) } } override func viewDidLoad() { super.viewDidLoad() var timer = NSTimer.scheduledTimerWithTimeInterval(0.01,target: self,selector: Selector("updateSlider"),userInfo: nil,repeats: true) slider.maximumValue = Float(audioPlayer.duration) let pathString = NSBundle.mainBundle().pathForResource("agnes",ofType: "mp2") if let pathString = pathString { let pathURL = NSURL(fileURLWithPath: pathString) do { try audioPlayer = AVAudioPlayer(contentsOfURL: pathURL) } catch { print("error") } } } func updateSlider() { slider.value = Float(audioPlayer.currentTime) } } 解决方法
这解决了这个问题:
import UIKit import AVFoundation class AgnesAudioViewController: UIViewController { var audioPlayer = AVAudioPlayer() var toggleState = 1 @IBOutlet var slider: UISlider! @IBOutlet var playedTime: UILabel! @IBAction func done(sender: AnyObject) { dismissViewControllerAnimated(true,completion: nil) audioPlayer.stop() } @IBAction func play(sender: AnyObject) { audioPlayer.play() updateTime() } @IBAction func pause(sender: AnyObject) { audioPlayer.pause() updateTime() } @IBAction func stop(sender: AnyObject) { audioPlayer.stop() updateTime() } @IBAction func scrubAudio(sender: AnyObject) { audioPlayer.stop() audioPlayer.currentTime = NSTimeInterval(slider.value) audioPlayer.prepareToPlay() audioPlayer.play() } func updateTime() { var currentTime = Int(audioPlayer.currentTime) var duration = Int(audioPlayer.duration) var total = currentTime - duration var totalString = String(total) var minutes = currentTime/60 var seconds = currentTime - minutes / 60 playedTime.text = NSString(format: "%02d:%02d",minutes,seconds) as String } @IBAction func playPauseButton(sender: AnyObject) { //1 = play //2 = pausw var playBtn = sender as! UIButton if toggleState == 1 { audioPlayer.play() toggleState = 2 playBtn.setImage(UIImage(named:"pause2.png"),forState:UIControlState.Normal) } else { audioPlayer.pause() toggleState = 1 playBtn.setImage(UIImage(named:"play2.png"),forState:UIControlState.Normal) } } override func viewDidLoad() { super.viewDidLoad() var updateTimer = NSTimer.scheduledTimerWithTimeInterval(0.01,selector: Selector("updateTime"),repeats: true) var timer = NSTimer.scheduledTimerWithTimeInterval(0.01,repeats: true) let pathString = NSBundle.mainBundle().pathForResource("agnes",ofType: "mp3") if let pathString = pathString { let pathURL = NSURL(fileURLWithPath: pathString) do { try audioPlayer = AVAudioPlayer(contentsOfURL: pathURL) } catch { print("error") } } slider.maximumValue = Float(audioPlayer.duration) } func updateSlider() { slider.value = Float(audioPlayer.currentTime) } } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |