GPU Fixed-function Pipeline
Long time ago,there's no GPU for computer system. Game will use CPU to draw all graphics. Later,GPU come out,it has all functions with hardware chips,all need to be configured to make it work as excepted. In about 2002,GPU start to support shadering programming for vertex and pixel functions. That starts the programming pipeline.
Some description in Wikipedia:Fixed-function An article about GPU Evolution:GPU Evolution
Currently,this is discarded for modern GPU. (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
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