第五话-依赖倒转原则
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哎,真是纠结。2011年买的笔记本,2G内存,320G硬盘,i3处理器。现在用着好卡呀。呜呜。怎么办?买个新的吧太贵了,5K呀。还好,可以买个4G内存,再买个1T硬盘。加起来顶多1K哦,同样感受飞一般的感觉。太好了。 运行结果: Main.java public class Main { public static void main(String[] args) { // TODO Auto-generated method stub System.out.println("2011年我买了一台笔记本,请看参数:"); Computer c1 = new Computer("联想",new LxBoard(),new IntelCpui3(),new JsdMemory2g()); c1.show(); System.out.println("n2012年我电脑的内存坏了,我又买了一个4G的装上了"); JsdMemory4g memory = new JsdMemory4g(); c1.setMemory(memory); c1.show(); System.out.println("n2013年我又买了一台笔记本,请看参数:"); Computer c2 = new Computer("华硕",new HsBoard(),new IntelCpui5(),new JsdMemory2g()); c2.show(); System.out.println("n但是我的华硕本的内存太小了,我把我后来买的那个4G内存拔出来换到里面不就OK了"); c2.setMemory(c1.getMemory()); c2.show(); System.out.println("是不是很灵活,懂了么?依赖倒转原则"); } } Computer.java Computer.java public class Computer { private String name; private Board board; private Cpu cpu; private Memory memory; public Computer(String name) { this.name = name; } public Computer(String name,Board board,Cpu cpu,Memory memory) { this.name = name; this.board = board; this.cpu = cpu; this.memory = memory; } public void setBoard(Board board) { this.board = board; } public void setCpu(Cpu cpu) { this.cpu = cpu; } public void setMemory(Memory memory) { this.memory = memory; } public Board getBoard() { return board; } public Cpu getCpu() { return cpu; } public Memory getMemory() { return memory; } public void show() { System.out.println("我是" + name + "牌子的电脑,我现在的电脑配置如下:"); board.showBoard(); cpu.showCpu(); memory.showMemory(); } } Board.java public interface Board { public void showBoard(); } Cpu.java public interface Cpu { public void showCpu(); } Memory.java public interface Memory { public void showMemory(); } HsBoard.java public class HsBoard implements Board { public void showBoard() { // TODO Auto-generated method stub System.out.println("我是华硕主板"); } } LxBoard.java public class LxBoard implements Board { public void showBoard() { // TODO Auto-generated method stub System.out.println("我是联想主板"); } } IntelCpui3.java public class IntelCpui3 implements Cpu { public void showCpu() { // TODO Auto-generated method stub System.out.println("我是因特尔的CPU,我是酷睿i3"); } } IntelCpui5.java public class IntelCpui5 implements Cpu { public void showCpu() { // TODO Auto-generated method stub System.out.println("我是因特尔的CPU,我是酷睿i5"); } } JsdMemory2g.java public class JsdMemory2g implements Memory { public void showMemory() { // TODO Auto-generated method stub System.out.println("我是金士顿2g内存条"); } } 三、小结和建议 对于依赖倒转原则,只要时刻记住面向接口编程(实际中可以使用接口,或者抽象类实现),而非面向细节编程就可以了。依赖倒转主要是说明,高层模块不应该依赖底层模块,两个都应该依赖抽象。 还是那句话,面向对象编程,时刻记住:可维护,可复用,可扩展,很灵活。 对之前做个总结,记住他们的名字:简单工厂模式,策略模式,单一职责原则,开放封闭原则,依赖倒转原则。 建议,没有女朋友的ITer兄弟们,赶紧行动,11.11就要到了哦。 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |