unity3d 使用sqlite数据库
发布时间:2020-12-12 20:32:09 所属栏目:百科 来源:网络整理
导读://创建数据库名称为xuanyusong.db DbAccess db = new DbAccess("data source=horsegame.db"); try{ print("fdsfgdgdsafgdsagda"); //请注意 插入字符串是 已经要加上'宣雨松' 不然会报错 //db.CreateTable("datainfo",new string[]{"name","equipNo","colorT
//创建数据库名称为xuanyusong.db
DbAccess db = new DbAccess("data source=horsegame.db");
try{
print("fdsfgdgdsafgdsagda");
//请注意 插入字符串是 已经要加上'宣雨松' 不然会报错
//db.CreateTable("datainfo",new string[]{"name","equipNo","colorType","status","scores"},new string[]{"TEXT","INTEGER","TEXT"});
// db.InsertInto("datainfo",new string[]{ "'equip1'","0","1","200" });
// db.InsertInto("datainfo",new string[]{ "'equip2'","400" });
//注解1
//SqliteDataReader sqReader = db.SelectWhere("datainfo","colorType"},new string[]{"equipNo"},new string[]{"="},new string[]{"0"});
SqliteDataReader sqReader = db.ReadFullTable("datainfo");
string strVal;
int nVal;
int i = 0;
while (sqReader.Read())
{
Debug.Log(sqReader.GetString(sqReader.GetOrdinal("name")) + sqReader.GetString(sqReader.GetOrdinal("scores")));
pro = new Property();
nVal = sqReader.GetInt32(sqReader.GetOrdinal("equipNo"));
pro.m_nEno = nVal;
nVal = sqReader.GetInt32(sqReader.GetOrdinal("colorType"));
pro.m_colorType = (ColorType)nVal;
nVal = sqReader.GetInt32(sqReader.GetOrdinal("status"));
pro.m_bStatu = nVal;
strVal = sqReader.GetString(sqReader.GetOrdinal("scores"));
m_score = System.Convert.ToInt32(strVal);
AddEquipProperty(strEquipName[i],pro);
++i;
}
db.CloseSqlConnection();
}
catch(SqliteException e){
db.CloseSqlConnection();
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